Just been reading about some minor gods in Greek and Roman lore to kill some time. This is the god of beekeeping, cheesemaking, and other awesome things. He was born of Apollo and Cyrene, in typical Greek fashion. Apollo, as a lion, came to kill some sheep and the king’s daughter went out there to fight the lion off, so he kidnapped and founded a new city with her and their two children. His son, Actaeon, was also subject to a bit of the standard Greek treatment, after having peeped a bit on Artemis bathing, he was turned into a deer and eaten by his hunting dogs (all thirty or so of which had names, listed in full by Hyginus).
The Stories I've Drafted, The Stories I've Got Ideas For, and Why They All Just Suck
I’ve written many stories in the past three years, gotten out a first draft or an extensive outline and notes on numerous novels, yet none of them quite seem like the one I should put forth as my debut into publication. I need to balance my passion for a project with its inevitable marketability, and to be honest, that seems to be the problem. My favourite stories are loaded with risqué themes, more… literary styles than fantasy tend towards, or simply have no true story beyond characters, themes, and some nice worldbuilding. My other stories may be marketable, but I just don’t have that same passion for them needed to finish them and make them something great.
These five stories are the ones I have written at least a draft of,
Theodore becomes the Royal Father of the Elves and sets out to destroy the problems plaguing the kingdom. When he reaches the doors of the drug lord, however, he learns that the plague may have been closer to home. This project is basically my baby, where I’ve poured years of my writing into drafting, planning, building, rewriting, and editing. Ultimately, though, it is one of my least marketable ideas, given its heavy themes of polyamory and pansexuality, as well as stylistic choices (epistolary novel, mute protagonist, etc.) that make it less accessible to the mainstream, and undesirable to a great deal of my potential audience.
Regulus, an apothecary, seeks the basilisk’s fang of the Eastern Sea, accessible only by taking a month’s trek across the Miseria desert. Though accompanied by Galene, a young woman of the sand, the journey proves perilous, and far worse things than a lack of water haunt their travels. Not exactly my happiest story - I honestly fully intend to end this one with Regulus dying of poison and Galene dehydrating soon after - and not my favourite in terms of the world established; it is a hybrid of South American and Egyptian mythology. Still, it’s one of my stronger stories.
Florence Fontaine ages a year every decade, and once her best friend dies nearly a century her senior (in body, if not mind), she decides to travel Vulcamiel to learn of the pleasures of life, to fill the many years she has left. This one is probably my favourite in terms of the setting, but doesn’t have a very strong story. If anything, it is basically just slice-of-life, albeit slice-of-life in a pleasant fantasy world. There are a lot of themes explored - namely how things change over the passing of time - and the worldbuilding here is top notch, as I have to explore things like the culinary arts, fashion, literature, theatre, even sex and sexual relations in a fantasy world - and it’s come together beautifully in my first draft - but there simplyisn’t a plot.
Tsar Fyodor Rykov, his pregnant wife, and his advisor and lover are forced from the palace of Karakorsk by a group of revolutionaries, and hide beneath the city in its extensive network of tunnels to avoid exile and potential execution. In order to regain their throne, the three set out to find the lost library of Karakor, the conqueror who founded the kingdom, where the last books of magic are believed to exist. This one is probably my safest bet. Plays around with Slavic lore, a relatively untapped mythology, with a decent enough story attached and some decent themes to explore. It’s kind of just in the middle in all areas, really. I like a bit, dislike a bit, and though there are definitely some less marketable ideas (the king, not the revolutionary, is the protagonist; and he has a male lover along with a wife), it’s hardly oozing with controversy or inaccessibility.
A princess with a touch that kills, her healer, her general, and her general’s wife set out to stop those women who would try to end the world, only to discover that it’s her touch that would destroy what’s left of the planet, and that the world may not be worth saving. This is an old, old project - I wrote up a draft back in 10th grade, but I’ve not thought much of it since. It lingers, though, and I’ve recently considered dusting it off and seeing what I can do with it. Main problem with this one is the predominantly female cast - I am much better at writing male characters, and I’m not sure I can deal with a story in which the only male characters are mentioned in passing and few to none by name.
I also have a couple of stories that aren’t much more than some worldbuilding notes and a list of character names, but are still worthy of note.
An idea I yanked from an abandoned project of mine, bit of a psychological fantasy. Two characters, linked by a telepathic bond, who slowly begin to go insane and have trouble telling their thoughts apart. Originally, they were two fae generals on opposite sides of the war, who could never be told battle plans as it would simply just slip to the other side, and they sort of became a single mind and ended the war with their combined power. I don’t know if I will keep that story, but I’ve always liked the original idea, so I definitely would like to go somewhere with it.
A story which takes place in a prison - I’m attracted to the idea of a panopticon - where those whose magic keeps them from being killed are kept. This would take place in a world where magic was outlawed or looked down upon, and the rulers - whoever they are - won’t use magic to execute the magical beings and people in the land. So, while you can behead, say, a witch or a wizard, some creatures cannot be killed by mortal weapons, so they would be kept here.
Just Dance 3. FUCKING AMAZING. Best game I played, TBQH. Rocked to some Apache in front of all three of the people watching it on YouTube. Tonto, jump on it, jump on it, jump on it!
Kid Icarus. The flying is alright, if a bit easy. Land battles are a pain when it comes to turning, but you do get warning about enemies coming up from behind, so it might be forgiveable. Not worth getting a 3DS for, though.
Ocarina of Time 3D. The thumb pad thing is absolutely shite for a game that was not designed to use it. It’s too smooth for a N64 game.
Some shit Spiderman game. It was fucking shit. So shit, man. Like, holy shit, what a shit game. This is the worst thing to happen to Spiderman since Turn off the Dark. You know those games, where you are sort of going through a tube or a long hallway, and there are walls that you have to avoid, or full walls with only a circle cut out somewhere in it? That was part of their goddamn demo.
Jurassic Park. Yeah, I don’t really like quick time events, so to build a game on the idea of “watch this mediocre animation of a dude in Jurassic Park for the next six hours, all while occasionally rapidly pressing the Y button or panicking to push down on the right joystick” is not very appealing.
Rayman something or other. It was like New Super Mario Bros., but with Rayman characters. You have to hit the bubbles, instead of just touching them, when your teammates die, though, and this leads to a lot of punches that rocket you right into the pit of lava. It’s easier just to let one dude finish the level before bringing the other players back to life.
Others? I can’t recall.
Panels and Shit:
I like the small panels the best, where we just talk about some odd topic - writing, the industry, female characters - and there’s a bit of Q&A. Didn’t really go to many of the Main Theatre panels, though my husband did go see Destructoid and the SW presentation. I did go see the Angry Video Game Nerd, though, which was kind of neat.
I kind of liked the industry panels, even though those were more for my husband than myself (I love games, but I don’t know that I’d want to design or write for them); they were entertaining, and honest.
Fat, Ugly, Slutty panel was probably my favourite, though. I liked the guy who drew the stick figures of him and a gamer girl fucking on a table. Also, the guy with the dinosaur egg. It’s a good site, and it’s not pushy about a message and still gets it out there.
Amtrak, y u take two hours to get from the US-Canada border to Vancouver? What the fuck was that, guys? Come on. And open a goddamned window, it was stuffy on that return trip.
But props on the free, onboard wifi. Made it worth it, TBQH.
Can’t go wrong with the Cheesecake Factory. We found a mall near our hotel (Hyatt, Olive 8) that had some great restaurants, too. Cute 50s burger-diner with milkshakes and jukeboxes, a nice Mexican place with a lot of bean paste and fresh jalapeños, and a nice Italian (with a hint of jazz) chain place, Il Fornaio or something. Probably means ‘oven’ or something, though Italian does tend to take a few stretches with its roots. Good food, all around. A+ Seattle.
Nice hotel, as well. $15.00 for a shit wi-fi connection, though, so they get points off, but the bed was comfy and the shower was roomy, so I’m not going to complain.
I only properly met one ‘celebrity’, a term I use loosely, which was Angry Joe. He was cool. A little on the short side, for a dude, but cool.
Oh, I also saw Notch. So that’s cool. Played a bit of Minecraft on that new portable system - I forget the name, but it’s a cell phone or something designed for portable gaming - and it sucked big time. In order to look up or to the side, you had to use a sort of touch pad about the size of your thumb - if you have lady-sized thumbs - and, well, yeah. It’s not the next portable gaming system, that’s for sure.
Yogscast was fun. Saw Notch around. Went to a couple of writing panels, and Fat Ugly Slutty, too. Good second day - also bought the Civilization Board Game, because why not? - and am leaving Seattle tomorrow. Will miss Cheesecake Factory. :P
In the film versions of “Pride and Prejudice” the music jumps and swells at all the right moments, heightening the tension and romance of that classic Jane Austen novel.
Will it do the same in the e-book edition?
Booktrack, a start-up in New York, is planning to release e-books with soundtracks that play throughout the books, an experimental technology that its founders hope will change the way many novels are read.
URL: ophiucha Top 5 fandoms you’ll see: Harry Potter, Kuragehime, Uzumaki, Bas-lag, Merlin Top 3 celebrities you’ll see: Cr1tikal, Vladimir Nabokov, Nathan Fillion Top 3 other topics you’ll see: fat fashion, writing + writing process, complaining about shit I don’t like Do I make graphics? No. You might get some lulzy doodles, though. Do I liveblog? I might liveblog a round of Civilization V, but otherwise no. My ask box is: Always open for comments, flames, and grammatically incorrect statements about my weight.
“A book is more than a verbal structure or series of verbal structures; it is the dialogue it establishes with its reader and the intonation it imposes upon his voice and the changing and durable images it leaves in his memory. A book is not an isolated being: it is a relationship, an axis of innumerable relationships.”—Jorge Luis Borges (via livereadwrite)